

I use it every day in GTA San Andreas Multiplayer.įor those of you with a dumb antivirus + for those of you who got the message "Grand Theft Auto SA requires at least DirectX 9" = it's because d3d9.dll is packed with UPX.įirst, temporary deactivate that dumb antivirus or install a better one. Thank you for such a great speedometer, Spooky. This mod is exclusive to GTANet (but feel free to link to this mod via GTAGarage.Īdded additional release using a proxy dll methodĬhanged hooking method so Securom doesn't bitch! Method, so if it doesn't work, try the above This version directly hooks the required DirectX See the included ReadMe.txt file for more info! DIRECT HOOK VERSION: Put in your GTA San Andreas root directory. This version requires a file named d3d9.dll to be Valid /fpslimit values are 20-100.Disclaimer: Although we make every effort to ensure the validity of submissions to the GTAGarage database, GTANet cannot accept responsibility for the contents of user submitted files.

Added command /fpslimit to adjust the frame rate limiter. Imported some of the 0.2.5 vehicle surfing code. Crashes caused by DestroyVehicle script are fixed. It now works in interiors and will disable with the scoreboard. Alternate siren for police vehicles is now synced. Fixed texture lag/streaming popups when many models were loaded. Fixed some vehicle audio problems (silent cars/planes/boats/helis). Fixed time/fog/lighting flickering when the passing of time is disabled. Fixed problem with clipboard text not copying externally. This fixes a security vulnerability mentioned earlier. Updates to the SA-MP 0.2.2 server are not required at this time.įrom security updates, the 0.2.2 R3 client also fixes some crashes/bugsįrom previous versions. The SA-MP 0.2.2 R3 client works on all SA-MP 0.2.2 servers. This is an optional update, although highly recommended. To address a recent security problem, we have released the SA-MP 0.2.2 R3 client. The version of SA-MP previously being developed as 0.2.5 will become SA-MP 0.3 to avoid any confusion. Added OnPlayerUpdate, a callback fired for every player network update. OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid. Added seconds to server logs and also shows raw incoming UDP connections. Removed compression from the aiming vectors to improve accuracy. Security updates to the client binaries. Various security updates to the netcode and connection logic.

Fixed insecure handling of private messages. This update includes fixes from 0.2.2 R3 client/server as well as the following:

SA-MP 0.2.2 clients cannot connect to 0.2X servers. The SA-MP 0.2.2 server list will be discontinued. It is recommended that all SA-MP players and server owners update. A security-related update of SA-MP 0.2 is now available (SA-MP 0.2X).
